Selasa, 07 November 2017



Gameflip is dedicated to creating a transparent, secure, and frictionless infrastructure for buying and selling digital goods among gamers. Founded in 2014 in Silicon Valley, California, USA, Gameflip has built a strong market for gamers to buy and sell digital goods.
Over 2 million gamers buy and sell game digital goods safely with Gameflip
Over 10 million web views and 2 million mobile app access every month
Millions of digital goods are transacted every month


With FLIP technology and blockchain, Gameflip takes the next big step to know liquidity everywhere for digital goods
Current Issues




Globally, gamers buy over US $ 100 billion of digital goods annually.
Most of this digital stuff is locked in an individual game, and gamers lose all of their value as they do

stop playing the game.
The current infrastructure does not promote the liquidity, transparency or security required by gamers to buy, sell and trade digital goods.
FLIP Solution


The FLIP token will utilize the Ethereum blockade and the ERC-20 token interface.
FLIP's smart infrastructure and contract will eliminate confidence questions and protect gamers who transact from fraud.
Game developers and publishers will be given an open-source plug-in and software development tool (SDK) from Gameflip for integration.


Chance
Large digital goods market despite the fact that the current ecosystem is far from optimal. While the healthy revenue results from the sale of digital goods directly from publishers, the potential potential liquid market for digital goods received by gamers remains untapped (and the latter can also create more opportunities for digital goods directly from publishers.) Digital bundle from time to time time, and They tend not to be degraded, but in most cases, gamers can not dilute their value at all, resulting in tremendous losses in the end.
From a gamer's perspective:
They have a huge demand for the ability to sell their digital goods to get value (ie liquidity) but this demand is largely unfulfilled to date.
As far as a small piece of digital goods from some games today can be traded, Most of the market is problematic and not transparent, and cheating is common.
From the perspective of game publishers, while this may not be a problem "perse, the existing environment is definitely less than optimal for them:
Without a liquid market available to digital goods gamers, game publishers exist
sell digital goods much less than they can do, as we will explain further below
In connection with some of the existing markets today, game publishers simply do not benefit from transactions that occur there. Conversely, too often fraudulent transactions are burdening their game game publishers, because deceived gamers tend to leave the game.
Token Sale




Pre-Sale Token


Start: October 13th, 2017 at 19:00 UTC
End: October 27, 2017 at 19:00 UTC
Currency received: ETH
Minimum purchase amount: 1 ETH
Maximum purchase amount: No limit
Aim for pre-sale: 3 000 ET
Hard stamp for pre-sale: 7 000 ET
Primary Sales Token

Start: November 28th, 2017 at 19:00 UTC

End: December 30, 2017 at 19:00 UTC

Currency received: ETH

Minimum purchase amount: 0.1 ETH

Maximum purchase amount: No limit

Main sales objective: 30,000 ET

For more information you can see the links I have made below;

WEBSITE | WHITEPAPER | TWITTER | TELEGRAM ENG | TELEGRAM {Bounty} ANN

Author: essella

My Bitcointalk :https://bitcointalk.org/index.php?action=profile;u=1183772 

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